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Currently I am a Software Engineer at Facebook. Prior to that I've worked in R&D at Vision RT in Medical Technology and was a Research Associate at the Smart Geometry Processing Group at University College London, UK. I received my PhD from RWTH Aachen University where I was a member of the Animation Group at the Visual Computing Institute. Further, I received my MSc degree in Computational Engineering from TU Darmstadt, Germany.

Publications

Implicit Frictional Boundary Handling for SPH

Implicit Frictional Boundary Handling for SPH

Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier

IEEE Transactions on Visualization and Computer Graphics (2020)

Smoothed Particle Hydrodynamics: Techniques for the Physics Based Simulation of Fluids and Solids

Smoothed Particle Hydrodynamics: Techniques for the Physics Based Simulation of Fluids and Solids

Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner

Eurographics Tutorials (2019)

Volume Maps: An Implicit Boundary Representation for SPH

Volume Maps: An Implicit Boundary Representation for SPH

Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier

ACM SIGGRAPH Motion in Games (2019)

Best Paper Award

Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids

Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids

Dan Koschier

PhD Thesis (2018)

Turbulent Micropolar SPH Fluids with Foam

Turbulent Micropolar SPH Fluids with Foam

Jan Bender, Dan Koschier, Tassilo Kugelstadt, Marcel Weiler

IEEE Transactions on Visualization and Computer Graphics (2018)

A Physically Consistent Implicit Viscosity Solver for SPH Fluids

A Physically Consistent Implicit Viscosity Solver for SPH Fluids

Marcel Weiler, Dan Koschier, Magnus Brand, Jan Bender

Computer Graphics Forum (2018)

(Eurographics)

Fast Corotated FEM using Operator Splitting

Fast Corotated FEM using Operator Splitting

Tassilo Kugelstadt, Dan Koschier, Jan Bender

Computer Graphics Forum (2018)

(SCA)

Robust eXtended Finite Elements for Complex Cutting of Deformables

Robust eXtended Finite Elements for Complex Cutting of Deformables

Dan Koschier, Jan Bender, Nils Thuerey

ACM Transactions on Graphics (2017)

An hp-adaptive Discretization Algorithm for Signed Distance Field Generation

An hp-adaptive Discretization Algorithm for Signed Distance Field Generation

Dan Koschier, Crispin Deul, Magnus Brand, Jan Bender

IEEE Transactions on Visualization and Computer Graphics (2017)

Divergence-Free SPH for Incompressible and Viscous Fluids

Divergence-Free SPH for Incompressible and Viscous Fluids

Jan Bender, Dan Koschier

IEEE Transactions on Visualization and Computer Graphics (2017)

Density Maps for Improved SPH Boundary Handling

Density Maps for Improved SPH Boundary Handling

Dan Koschier, Jan Bender

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2017)

A Micropolar Material Model for Turbulent SPH Fluids

A Micropolar Material Model for Turbulent SPH Fluids

Jan Bender, Dan Koschier, Tassilo Kugelstadt, Marcel Weiler

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2017)

(Best Paper Award)

Hierarchical hp-adaptive Signed Distance Fields

Hierarchical hp-adaptive Signed Distance Fields

Dan Koschier, Crispin Deul, Jan Bender

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2016)

Projective Fluids

Projective Fluids

Marcel Weiler, Dan Koschier, Jan Bender

ACM SIGGRAPH Motion in Games (2016)

Divergence-Free Smoothed Particle Hydrodynamics

Divergence-Free Smoothed Particle Hydrodynamics

Jan Bender, Dan Koschier

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2015)

Adaptive Tetrahedral Meshes for Brittle Fracture Simulation

Adaptive Tetrahedral Meshes for Brittle Fracture Simulation

Dan Koschier, Sebastian Lipponer, Jan Bender

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2014)

Position Based Simulation of Continuous Materials

Position Based Simulation of Continuous Materials

Jan Bender, Dan Koschier, Patrick Charrier, Daniel Weber

Computers & Graphics (2014)

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